WoW Classic Goldmaking Guide - Best Professions, Farming Spots, Auction House

WoW Classic Goldmaking Guide - Best Professions, Farming Spots, Auction House

Whether you're crafting, respeccing, buying raid materials, or just playing the economy, gold making is a time honored tradition amongst WoW players. As Classic has started everyone over with a fresh economy, divorced from the millions of gold they might have saved up through several expansions worth of content, many players are left looking for the best ways of making their fortune... or just trying to get an epic mount as quickly as possible! We have several guides which cover various ways of making money in Classic WoW, no matter your focus.

The Auction House

Veteran economic manipulators don't need any introduction to the Auction House, as it is one of the best ways of making (and losing!) money in WoW, a minigame in of itself that enthusiasts sink untold hours into. For everyone else, our Introduction to the Auction House and Classic Economy Guide might be a good starting point.

Working the Auction House is no small matter. Unlike simply farming and vendoring or even selling whatever you obtain on the Auction House, successfully buying and selling in order to make money can take a lot of effort and expert know-how to be truly successful, after all, you're typically competing against several other players on your server who are trying to do the exact same thing! What's more, each server will be slightly different, so knowing what items sell well, and which to avoid investing your own currency in is just one important aspect in working the economy. A few examples of items that nearly always sell well on any server include  Runecloth Righteous Orb Elixir of the Mongoose Major Healing Potion, as well as most rare and epic BoEs which are sought after by both low level twinks and end game players alike.

Don't forget addons such as TradeSkillMasterAuctionator, or Auctioneer either, as they can be very important to helping you find lucrative auctions or manage a large list of your own.

Professions

Professions are a big part of Classic WoW, whether you're selling your services, trying to craft your own best in slot item, or simply selling the materials off on the Auction House for someone else to use. The best place for most gathering professions is in the open world, and farming those zones can be an extremely effective means of making gold beyond simply interacting with every gathering node you find.

Best Classic Professions for Goldmaking

While there are several different professions available, each with their own ways of making money, some of them are better than others.
  • Skinning is a very popular profession for making money while leveling, although rather than selling the low-tier leather on the auction house, many players simply vendor it. In the late game, however,  Devilsaur Leather is highly prized and will fetch a fair price due to Leatherworkers using it to create important pre-raid pieces such as the Devilsaur Armor set.
  • Mining is not the strongest profession by itself, but is a necessary component of two other very good money makers. Blacksmithing creates high end weapons ( Annihilator Nightfall) and armor ( Lionheart Helm) which virtually every raid guild and/or Warrior will want made. Likewise, Engineering creates bombs such as  Goblin Sapper Charge which can sell extremely well due to their heavy use in both PvE and PvP.
  • Herbalism and Alchemy are both very lucrative professions, as flasks and potions take a great number and variety of herbs to create and are desired by virtually all players in the late game, though raiders in particular tend to go through a large number of consumables. Even better, the professions are frequently overlooked in favor of other professions with BoP benefits such as Tailoring and Engineering, which can help cut down on the competition.
  • Enchanting is a weak money making profession early on, actually losing gold in most cases due to disenchanting gear rather than vendoring it, but recoups that expense in the late game by proving enchants which every player will need in the end-game. Even more so if you can get your hands on rare patterns such as  Formula: Enchant Weapon - Crusader.
  • Tailoring can be a good money making profession due to the ability to craft bags, but it is also a very common profession due to being one of the few which creates BoP gear at the high end, rather than BoE items which can be sold to anyone. Due to this, many cloth wearers will choose Tailoring, creating a lot of competition in the bag selling market.
  • Cooking is often overlooked due to being a secondary profession, which isn't even trained by many players until max level, but it becomes incredibly important for end-game raiding by providing extra stat buffs such as increased Stamina, Strength, Agility, Intellect, or MP5. While none of the patterns are particularly rare in the same way that other crafting professions are, few players care to farm the materials necessary to create their own food, especially when they're already spending several hours in raid each week, creating a huge market on servers with several raiding guilds. This is especially true of Fishing, which takes a patient hand, but is a necessary component of many cooking recipes.
If you're still not sure which professions are right for you, take a look at our Best Professions in Classic WoW Guide for an idea of which professions pair well together and which do not, as some combinations may surprise you!

Best WoW Classic Farming Spots

We also have guides for farming some of the more particularly lucrative open world zones, which can help you prioritize and plan out farming routes, though keep in mind the example items below are not comprehensive!

Felwood
Felwood can be surprisingly lucrative, despite not being one of the highest level zones; in fact its relatively low level is actually one of its strengths, as it makes job that much easier for level 60 players.
  •  Mageweave Cloth and  Runecloth
  •  Felcloth also used to make  Mooncloth
  •  Plaguebloom Gromsblood, and  Dreamfoil
There are also several non-gold related reasons to visit Felwood, such as Timbermaw reputation Dark Rune Whipper Root Tuber, and the incredibly rare  Disgusting Oozeling. Many players will want to farm these anyway, so being able to make some money at the same time is a win-win! Check out our Felwood Farming Guide to find out more.

Un'goro Crater
The land that time forgot is wild, dangerous, and full of money making opportunities. Some of the worthwhile items covered in our Un'goro Crater Farming Guide include:
  •  Devilsaur Leather
  •  Un'Goro Soil
  •  Living Essence and  Essence of Fire
  •  Sungrass Golden Sansam, and  Mountain Silversage
  •  Thorium Ore Arcane Crystal, and other rare gems
  • Power Crystals needed to create Lesser Arcanum enchants such as  Lesser Arcanum of Voracity
Eastern and Western Plaguelands
The Plaguelands are important farming destinations both for raising Argent Dawn reputation, and for various professions. The two zones are a good source of herbs and ore, as well as a couple unique drops.
  •  Plaguebloom Dreamfoil Arthas' Tears
  •  Mithril Ore Truesilver Ore, and  Thorium Ore
  •  Blood of Heroes
  •  Formula: Enchant Weapon - Crusader (WPL)
Don't forget that several mobs in all of these zones also drop junk items which can be vendored for respectable sums! See our Western Plaguelands Farming Guide and Eastern Plaguelands Farming Guide for more info.

Finally, we have several guides covering the best places to farm particular profession reagents:
  • Linen and Wool Cloth
  • Silk, Mageweave, Runecloth, Felcloth
  • Early Herbs
  • Endgame Herbs
  • Leather and Hides
  • Scales and Devilsaur Leather
  • Ore and Gemstones
  • Cooking Meat
  • Fishing locations

Classic Dungeon Farming

Farming dungeons is trickier than going out into the open world, as not every class is equally viable or even able to comfortably do so solo, but farming in instances removes the competition, so you don't have to worry about someone snagging that Thorium node before you get there, monopolizing the enemy spawns, or engaging in PvP combat. While some profession items can be obtained inside instances, typically large amounts of cloth, the main resource are the mob drops themselves. If you are able to comfortably cut a path through dungeons, they have a number of benefits, including a large number of mobs who are always in the same locations, allowing you to create very predictable and repeatable farming routes.

Scarlet Monastery
Low level dungeons aren't often worth running for gold, but Scarlet Monastery often finds itself an exception which remains worthwhile even in the late game due to the four dungeon wings proximity, high mob density, and low difficulty. Although the boss drops vendor for a pittance, the main benefit is that it can be easily farmed by virtually anyone at level 60, and mid-level materials such as  Silk Cloth can still sell well on the Auction House, even if at a low price per stack. Our Scarlet Monastery Farming Guide covers the drops within, including:
  • Large Iron Bound Chest and Large Solid Chest which can contain a variety of items including BoEs.
  •  Small Radiant Shard, along with various essences and dust
  • Various BoP boss drops which can be vendored
  • A large list of rare and even epic BoEs, including the prized  Staff of Jordan
Maraudon
Unlike Scarlet Monastery, Maraudon can't be run by just anyone; it is typically only attempted by ranged classes, primarily those with pets who can tank bosses which are still dangerous even for well geared level 60 players. That said, it can be incredibly lucrative for players who master it, with a short loop of several bosses that can easily average 10 gold per run or 45 gold per hour.

Since the main draw of the instance is quality rather than quantity, vendoring boss drops for higher returns than killing everything in sight in hopes of an expensive BoE, just check out our Maraudon Gold Farming Guide for more info on who can effectively solo the dungeon, how to do it, and what you can find inside.

Managing Your Gold

While not explicitly a way of making money, there are a lot of ways to save money in Classic WoW, which will help you make the purchases you need, whether it's your Journeyman mount at level 40 or helping you invest in the Auction House. You don't need to be Ebenezer Scrooge and avoid spending any money whatsoever, but careful management can help you save bit by bit, especially while leveling.

Food and other Consumables
Substansial downtime is one of the biggest differences between Classic and Battle for Azeroth, and it can be a large limiting factor for non-healing classes such as Rogues and Warriors, who frequently have to stop and heal between pulls, as well as casters and particularly dungeon healers chain chugging drinks for mana. While it should be obvious, food and water costs money, with higher level and more restorative variants costing more as go; by level 45, a stack of 20  Roasted Quail will cost just under 1.5 gold and it won't last you as long as you'd think. It sounds incredibly obvious to say, but being economical with your consumables will save you a lot of money over the course of your adventure to 60, and even beyond. There are a few ways to help mitigate these costs:
  • Befriend Mages and have them  Conjure Food/ Conjure Water. Even if you tip them for their efforts, you'll save far more than you spend, just be warned that the items do not persist through log out.
  • Loot everything! You can get a surprising amount of food and potions from chests, enemies, and even the occasional food or drink crate lying around enemy camps.
  • Train and keep up with First Aid
  • Train Cooking, but be smart about it. Cooking can be a good way of making your own food to go, as most non-humanoid mobs drop some kind of ingredient, but cooking recipes are much more varied than First Aid, and unless you are farming the same mobs quite a bit, it's easy to hit a roadblock, either delaying leveling while you farm more ingredients or costing you more money than you save buying from the Auction House and training all the various recipes. It's useful if you easily keep up with it, but don't go out of your way until you're level 60 - instead, try selling unwanted ingredients on the Auction House to recoup your expenses.
Training
One of the biggest differences between Classic WoW and the many expansions which follow it is that skills not only must be trained, but they also have ranks which cost even more to keep that skill competitive as you level up. However, many players are frequently mislead thinking that just because there are skills to train means they should train them. Many times you will, but there are several instances in which you can save some of your hard earned coin by delaying certain skills or ranks.

For example, a Warrior will train  Shield Bash at level 12, an indispensable skill which allow casters to be interrupted. This is clearly worth training, but at level 32  Shield Bash also becomes available, which only adds a small amount of extra damage with no change in functionality, which isn't worth the cost until the player is financially stable. Similarly, Overpower is trained at level 12, and while it is contributes a great deal to the early leveling process, each additional rank only adds 10 damage while the player quickly starts dealing hundreds of damage with each cast. While each of these ranks only cost a small amount of currency, there are many of them which you can skip, allowing savvy players to obtain Journeyman Riding at level 40 that much easier, then going back to train those ranks once they're financially stable.

While there are certainly skills that should be kept trained at the highest rank at all times, such as  Battle Shout, recognizing which skill you use frequently, and which ranks have meaningful impact. Again using Warrior as an example, it may be a smart idea to train the first few ranks of  Heroic Strike and  Rend, as they are the primary source of damage until learning  Whirlwind and  Mortal Strike. These priorities will be slightly different for each class, so consult the appropriate leveling guide if you're not sure what is or is not worth prioritizing.