Introduction to the Cataclysm version of Wow

Introduction to the Cataclysm version of Wow

"Cataclysm" (hereinafter referred to as "CTM") is another major expansion pack for World of Warcraft after "Wrath of the Lich King". The new content includes new races of goblins and werewolves, new maps, old world maps and mission replays. settings, new dungeons and raids, an increase in the level cap to 85, career changes, etc. The CTM version of the Warcraft test server has been opened for download. According to the official update plan, the CTM version of the Warcraft Classic server will be launched from April to June. Let’s take a look at the changes compared to the WLK version.

story background

This cataclysm in the world of Azeroth was caused by the joint participation of Deathwing and the Old Gods. While players are still fighting in Northrend, Deathwing has summoned the elemental army to cleanse the world of Azeroth. When players returned to Azeroth, they found that their homeland had completely changed.


grade

The level cap has been raised from level 80 to level 85


Race

Two races have been added, namely werewolves and goblins


Map changes

Players will return to Azeroth, and the map of Azeroth will change, and new maps will be opened: Mount Hyjal, Uldum, Twilight Highlands, Deepholm, and the magnificent sunken city Vashj. You and others


New copies and new mechanics

A total of 9 five-player dungeons have been added to the Cataclysm version, and 2 troll dungeons have been reset. In addition, there are a total of 6 group books. These group books can choose between 10-player and 25-player modes, and the equipment dropped in the 10-player and 25-player modes are exactly the same.


Career changes

No new professions have been added, and the talent system has been streamlined. Talents are now changed to 31 points per department. One talent point is obtained every 2 levels from 10 to 80, and one talent point is obtained every 1 level from 81 to 85. You will first select a series of talents as mastery. Mastery will reward a core skill and various special effects. If you don’t click on 31 points of the talent of this department, you will not be able to click on the talents of other departments.


Equipment adjustment

Recasting can exchange 40% of a non-important attribute (Spirit, Hit, Accuracy, Crit, Specialization, Haste, Parry, Dodge) for an improvement in another attribute. There will be some restrictions. You cannot directly add attributes to a certain piece of equipment.


Brand new guild system

The new guild system allows you to increase your guild level and obtain guild achievements. Guild members participating in team copies and battlefields will contribute to the newly opened guild point system.



New PvP areas and points battlegrounds

Challenge PvP objectives and daily tasks in the new area "Tol Barad" like Wintergrasp, and unveil the prelude to the war in the new points battlefield .

New Major: Archeology

Master a new second profession, dig out precious antiquities, and obtain special rewards.


Property changes

The attribute "Restore mana every 5 seconds" is cancelled. Spirit now restores mana.

Healing talents will gain the mastery of meditation (mana will be restored in battle).

Mages and Warlocks no longer gain Spirit on equipment.

Spell power canceled (only weapons have this attribute). Intelligence now provides mana and spell power.

Hunter adopts a new resource system, namely the concentration value system.

For equipment with agility, the "Attack Strength" in its attributes is cancelled. However, in some equipment that only has endurance, the attack strength attribute is retained.

Agility now provides 2 attack power to Rogues, Hunters, Shamans, and Druids.

Defense level cancelled. There is no need to consider maxing out defense. The T profession will gain immunity from violence from talents (survival of the fittest talents).

Armor penetration canceled. This goofball's attributes are now replaced by Focus and Haste.

Specialization makes you more powerful in your specialty talents.

Haste now regenerates Energy, Runes, Fury, and Focus faster.

Enhancement and Retribution talents will reflect these changes.

The blocking value is cancelled. Blocking will reduce a certain percentage of damage. Now comes the real damage reduction attribute.

Armor mastery has been added. When the original armor type equipment of this profession is worn all over the body, the maximum attribute will be increased by 5%. Cross-armor equipment will have no benefits.


*This article is for reference only, and the actual online content of the game shall prevail. Follow us for more exciting content